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NGUI 3 Support / Re: UIKeyNavigation doesnt work with timescale=0 NGUI 3.9.6 Unity 5.3.1f1
« on: February 16, 2016, 06:02:19 AM »
Unitydude - great find on the threshold. It appears that Unity scales the keyboard axis increments based on the timeScale, so it would take a VERY long time to reach 0.75f at a timeScale of 0.001f.
Keeping it at 0 for keyboard input makes the UI much more snappy and fun to use IMO. You might want to make it default Aren, or user configurable.
The startsSelected issue is still outstanding.
Keeping it at 0 for keyboard input makes the UI much more snappy and fun to use IMO. You might want to make it default Aren, or user configurable.
The startsSelected issue is still outstanding.

