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Messages - Dezachu

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NGUI 3 Support / Re: Multi-layer UI?
« on: September 29, 2015, 11:05:45 AM »
Hey,

Thanks for the response. You're correct in what I'm after and your solution sounds logical. I'll give it a spin and let you know how I get on.

Thanks!

EDIT: Yup, took about 20m of playing around (Unity or NGUI kept setting the layer of all background/UI elements to the same one on run) but all good now. Thank you!

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NGUI 3 Support / Multi-layer UI?
« on: September 28, 2015, 03:42:25 AM »
Hi,

I've been putting off fixing this for some time now; alas, "that" time in the project has arrived. Doh.

I have a 2D background in my scene which uses NGUI. It has a few textures, two of which slide in at the start of the level. On top of that I have my 3D game objects. I then intended to layer a UI on top (showing time remaining, health etc) but it's a bit more difficult than I thought it would be. 2 UI roots seems to make no difference and I can't set two depth layers and assign NGUI elements to it (or can I? Maybe I'm just being dim). I could get away with using NGUI for the 2D background 'UI' and then using the Unity UI for the foreground UI but then I miss out on the features of NGUI which I've become dependent on.

Anyone have any workarounds or solution for this?

Cheers

3
NGUI 3 Support / Re: Broken Atlas on old Android devices
« on: September 28, 2015, 03:39:22 AM »
Aware you've fixed the problem now but I had the exact same graphical issue a couple of days ago. The issue was that the atlases were large r than 2048x2048 which Android doesn't appear to like.

Just thought I'd mention this incase it helps someone else in future.

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