Author Topic: Problem with GPU Mali 400  (Read 4036 times)

zakMe

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Problem with GPU Mali 400
« on: June 20, 2014, 07:10:15 AM »
Hello friends,

I've made a game with multiple scenes. In the initial scene I have two sprite objects. The first is static and the other is animated (made using Tween scaling).

Object which is animated, couldn't be activated so the whole scene is blocked, and later the screen goes black.

Current build works on all kind of Android devices EXCEPT those base on GPU Mali400 (such is Samsung Galaxy S3 Mini). I tried deleting Ngui from the project and the game is run normally.

So, I assume the trouble is with ngui... did anyone experience problems with Galaxy S3 Mini or other GPU Mali400 devices? is there some patch or update for ngui? Does anyone have idea why wouldn't ngui work with these GPUs

Best regards,
Zak
« Last Edit: June 20, 2014, 09:46:52 AM by zakMe »

ArenMook

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Re: Problem with GPU Mali 400
« Reply #1 on: June 21, 2014, 02:37:48 PM »
What version of NGUI are you using? What version of Unity are you using?

Black textures generally mean that your device doesn't support the texture size you're trying to load. For example trying to use a 4k atlas on a device that only supports 2k textures, such as your S3.

Also the description you provide... "object couldn't be activated so the whole scene is blocked" -- activated how?

Make sure to turn off Multi-threaded rendering btw. It's an experimental (and bugged) feature in Unity.