Hi,guys.
I'm using NGUI 3.6.0, Unity4.3.4f1.
I want sprite A collide sprite B, so that sprite B can also be moved. I attach "Box Collider 2D", "Rigidbody 2D" to A and B.
they both are at the depth 3.
and A has an unique script "RandomForce" to give A a force (wrotten by myself). below is the content:
" rigidbody2D.AddForce (new Vector2 (10, 10)); "

but when I clicked "Run" button, A didn't touch B and then move away. Could anyone tell me what's the problem with my code. thanks sincerely.
