Hi there,
I'm trying to draw a solid action bar on the top of screen using a pure white 32x32 sprite as background, but the sprite is missing the first the first (top) row of pixels as shown in this screenshot:

I've got a 2D UI Root with the following settings:
Scaling Style: Constrained
Content Width: 800 fit <unchecked>
Content Height: 480 fit <checked>
I create a new atlas, import the 32x32 white box sprite, set the bitmap import settings to "point" (instead of trilinear)
type:simple, color tint: 41,41,41,255) and set its anchor to unified with the following settings
Target: UI root
left [ targets' left ] 0
right[ targets' right ] 0
top [ targets' top ] 0
bottom [target's top] -48
I set the game window to 800x480 (and verify in stats window that is actually using 800x480).
by checking the screenshot... if you count that "transparent" first line, the height is actually 48... so NGUI didn't draw the first line.
what is going on? I could make the box be 49 pixels instead of 48, and offset it 1 pixel up.. but I dont feel that's an elegant workaround.. I Rather understand what's wrong, and try to use a better solution... any ideas?
thanks!!