Author Topic: Connecting NGUI with UnityGUI  (Read 3004 times)

Alucard

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Connecting NGUI with UnityGUI
« on: October 03, 2014, 10:40:10 AM »
Hi,

I have some trouble with connecting NGUI with new GUI system in Unity. I want to achieve such structure:

-- NGUI
-- uGUI
-- NGUI

uGui elements are in canvas, where I have possibility to change order in layer. Two different NGUI layers could be on different panels with different depth of course. Thanks to panel tool I am able to check or set render queue for panels but I don't know how to check render queue for uGUI canvas. Is there any connection between panel's depth and canvases order in layer? Is there any possibility to control render queue for both NGUI and uGUI elements?

ArenMook

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Re: Connecting NGUI with UnityGUI
« Reply #1 on: October 04, 2014, 07:58:38 AM »
I don't know if something like that is possible in uGUI. I don't think it gives you as much control as NGUI over these things. Also note that the canvas would need to be a world space canvas, not overlay. Beyond that, I would suggest asking Unity, as I can't support uGUI here for obvious reasons.