Hi Guys,
My problem is the following. I am creating a matrix of sprites (Unity Sprites) and positioning this matrix in the bottom of my scene Just like this picture
http://postimg.org/image/mqxf7vkcp/b7ae49c6/So the thing is i need to get the position of the Unity gameobject, which is the matrix container. I.e. It is at (-3.5,0.5,0)(This is his world position) and "convert" that value to assign it to the widget NGUI element. So i can instantiate the NGUI elements just above the matrix. The matrix can change his height. That is why i need to do it in this way.
I've tried already changing the unity gameobject position to a screen position, but nothing works. I'm sure I'm getting wrong the concept here.
I need an explanation about how to convert that world's position of the unity gameobject and pass it to the NGUI widget.
I saw one post where The Wise Moonk talks about "...If your UIRoot is pixel-perfect, then your sprites will work with pixel coordinates..." (here is the post:
http://www.tasharen.com/forum/index.php?topic=7042.0)
But honestly i cannot get it so someone give me some light and it will be highly appreciated.
I will still looking for the answer though.
Thanks,