NGUI/Scripts/Internal/Localization.cs
Line 111 --> localizationHasBeenSet = true;
//should be erased to load bytes correctly.
static public string language
{
get
{
if (string.IsNullOrEmpty(mLanguage))
{
//localizationHasBeenSet = true;
mLanguage = PlayerPrefs.GetString("Language", "English");
LoadAndSelect(mLanguage);
}
return mLanguage;
}
set
{
if (mLanguage != value)
{
mLanguage = value;
LoadAndSelect(value);
}
}
}