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UILabel artifact on high resolution screen
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Topic: UILabel artifact on high resolution screen (Read 5973 times)
zaborius
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UILabel artifact on high resolution screen
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on:
March 18, 2015, 11:47:23 AM »
Hello there! Our team was faced with the problem of rendering UILabel on devices with high resolution, such as IPad Retina. Issue occurs when game loading resources synchronously (1-5 seconds). In our case we use Resources.Load(). We are using dynamic font with NGUI 3.0.9f6.
Regular label:
https://dl.dropboxusercontent.com/u/46660587/UILabelArtifact/Regular.PNG
Label during our loading process with screen fade effect (simple black semi transparent UITexture on top):
https://dl.dropboxusercontent.com/u/46660587/UILabelArtifact/LoadingResources.PNG
Would be grateful for any advice. Thanks!
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r.pedra
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Re: UILabel artifact on high resolution screen
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Reply #1 on:
March 18, 2015, 11:56:06 AM »
Dynamic font is unstable. Sometimes it reloads the font for no reason, giving you these weird signs. Only solution is to use Bitmap Font.
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ArenMook
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Toronto, Canada
Re: UILabel artifact on high resolution screen
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Reply #2 on:
March 19, 2015, 06:30:23 AM »
That, and NGUI 3.0.9 became obsolete years ago...
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zaborius
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Re: UILabel artifact on high resolution screen
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Reply #3 on:
March 19, 2015, 08:15:17 AM »
Thank you, we will try Bitmap font in the problem area.
"That, and NGUI 3.0.9 became obsolete years ago..." - We have come a long way with the old version in current project. It's just small part of ui that has issue.
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r.pedra
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Re: UILabel artifact on high resolution screen
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Reply #4 on:
March 19, 2015, 12:41:52 PM »
You can use that to generate your font:
http://kvazars.com/littera/
(Use .txt on the top of the screen instead of XML)
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UILabel artifact on high resolution screen