I have been using NGUI for a long time now and I love it! I have not looked much at uGUI since it has come out, but the other day I decided to look into it. One thing I noticed right off the bat and wanted to discuss here was that I seemed to be able to put a retina version of a sprite in uGUI and scale it down to SD size, and it always looks sharp as I re-size the screen.
My standard workflow with NGUI usually consisted of me creating both an HD and SD atlas and swapping on run time. However, it appears with uGUI I may be able to get away with just using the HD version and it will just work.
If I try to put the HD version of a sprite in NGUI down to SD size it appears fuzzy and doesn't sharpen up until I increase screen size. Is there something in NGUI that I am missing that would allow me this usability? Or is this just a point for uGUI?
Thanks!
~Justin