first of all thanks for your reply as always!
sorry i don't understand your solution i'm so noob : )
i have an uitexture prefab, his dimensions is equal to screen dimension, no anchors.
when i have to instantiate it i put a texture on it picked from android/ios gallery, if i don't set "fixed aspect" the texture fill all the screen, if i set "fixed aspect" on the prefab my texture ratio is correct, but when i rotate the device i need to update uitexture h/w for wide, i attach to this post an example image, maybe you understood that right and i don't understand your solution, in that case please try to explane that again to me : (
thanks!
EDIT: the second images is different my bad XD but they have the same ratio so i suppose is clear enough : )