Hi,
in my game I have a camera which is pointed at the characters face and renders into a RenderTexture.
When I try to display that RenderTexture in NGUI via a UITexture I get a weird transparency issue (see screenshot).

One thing to note is that this only happens if the camera is using the forward renderer. Deferred rendering works fine but unfortunatelly isn't an option in WebGL.
Anybody any ideas what may be causing this?
Thx in advance