Hi all,
I'm transitioning my team over to nGUI and have a few questions. I've been polling through the FAQ and forum but have not found the answer to my questions yet. If they're out there I'd appreciate knowing where!
OK:
I have a complex UI in development that will deploy on iOS HD and SD. Multiple panels, lots of art, lots of NPC Art, etc. My questions are:
1. When using the SD and HD atlases, do the atlases need to contain exactly the same png files? For instance, I've made a HUD Atlas that contains 43 unique png files for SD. It's 1024x2048 (with a TON of empty space). My HD Hud Atlas contains the same 43 unique png files at HD rez @ 2048x2048 (and there's very little empty space). Do I need to make sure that the atlases contain exactly the same pngs and if so would I have a bunch of different atlases at SD for groups of pngs (panels, NPC Art, HUD, Store+Inventory) that mirrors exactly the same HD art?
2. If I use multiple Atlases (panels, HUD, Store/Inventory) how can I switch between SD and HD. I've watched the video on this topic (
http://www.youtube.com/watch?v=ARfmGCMbJr8) but it deals with one texture and one font atlas only. I imagine I'd have multiple texture atlases for HD.
3. I *think* I am seeing a bug but it could be user error. When I follow the above tutorial I create the reference atlas, make a prefab out of it, and then notice that the atlas type reverts from Atlas Type Reference to Normal. And, if I swap the Coordinates to Tex Coords, then these also revert to pixel.
I've tried to comb through the documentation but remain stumped. Help please!
-zander