What I want to do is:
-Allow the user to drag a sprite(easy enough to attach a collider and drag drop).
-Find the relative location a user clicks the sprite
-If the relative location is near an edge(I can work that math out), then allow the user to resize the texture by dragging(Not sure how to do this).
-If the relative location is not on an edge then the user would just be dragging the sprite.
-Change what texture the sprite is rendering at runtime. Can I do this without having the texture in an atlas?