hey guys,
i have an eventListenPressed on a sprite. let's say i have two game states, one in which presses are allowed (STATE_CAN_PRESS) and one in which presses are not allowed (STATE_CAN_NOT_PRESS). i'd like the user to be able to press the sprite during STATE_CAN_NOT_PRESS and as soon as the state changes to STATE_CAN_PRESS the press event will register.
anyone know a good way to achieve this? perhaps a way to make currentTouch into a new touch when the state changes...