Hi. Nice to meet u all!
There's a little issue with UISpriteAnimation script, as it rescales to pixel-perfect while the animation is playing.
It's located at the Update() method, line 60: mSprite.MakePixelPerfect();
This forces us to keep 1:1 pixel scale on sprites we want to be animated. I've tried adding one sprite to an empty parent, but sooner or later turns to be a chaos..
If you need to keep that instruction because of a glitch or something, I'd recommend you to take in count the actual scale for that sprite, too..
Does anyone else is using animated sprites in games?