How would you suggest handling a display with varying content inside.
For example, a television screen displayed as a GUI with multiple channels. Each channel represented by a Game Object (with children and a UIPanel component).
Right now I'm using NGUITools.SetActive() to handle each child (turning to a channel sets it active, while making the previous channel inactive), but would it be better to just move the content on/off-screen as channels are flipped instead?
Thanks