Author Topic: bug with texture atlas maker  (Read 4490 times)

itszander

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bug with texture atlas maker
« on: November 19, 2012, 04:21:26 PM »
Hi,
I'm experiencing what I think is a bug with atlas maker.  There's TONS of empty space on the top of the atlas.   From what I can tell there's no reason I can see why 3/4 of the atlas is empty.

see the attached picture for an example.

Help?

-zander

ArenMook

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Re: bug with texture atlas maker
« Reply #1 on: November 19, 2012, 05:00:11 PM »
Unity is really bad at packing long & narrow sprites. Did you try not using the unity texture packer? It's an option on the atlas maker.

itszander

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Re: bug with texture atlas maker
« Reply #2 on: December 12, 2012, 01:38:37 PM »
hi all, just an update to this.

What I've found is that if you uncheck use unity's texture packer inside the nGUI atlas maker, you can generally (but not always) avoid these errors.

I'm building for iOS so having texture atlas bloating was doubling my texture memory footprint. a huge problem. But, it's now fixed as long as you dont use unity's packer.

-Z