Welcome,
Guest
. Please
login
or
register
.
June 15, 2026, 09:33:29 AM
Home
Help
Search
Login
Register
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
UICheckbox behavior
« previous
next »
Print
Pages: [
1
]
Author
Topic: UICheckbox behavior (Read 2702 times)
helioxfilm
Guest
UICheckbox behavior
«
on:
January 25, 2013, 05:30:36 PM »
Hi Aren,
I try to create a checkbox (toggle) setup.
I use these kind of sprites to build it (a normal textart and a textart with glow).
The first and second box never gets unchecked... What do I wrong?
Logged
ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: UICheckbox behavior
«
Reply #1 on:
January 25, 2013, 10:28:06 PM »
Assuming your other toggle buttons are set up exactly the same, I don't see any issues with your setup.
Logged
helioxfilm
Guest
Re: UICheckbox behavior
«
Reply #2 on:
January 26, 2013, 10:00:35 AM »
Yes, they are the same. One is set up to be checked at start, the others not. Each of them is set to Option can be none - just like in the example.
Logged
helioxfilm
Guest
Re: UICheckbox behavior
«
Reply #3 on:
January 26, 2013, 10:37:42 AM »
Well, somehow it has fixed itself... I restarted Unity, so who knows, it is working now :-)
Logged
Print
Pages: [
1
]
« previous
next »
Tasharen Entertainment Forum
»
Support
»
NGUI 3 Support
»
UICheckbox behavior