Actually redhawk it's a 2.5d destruction game. The sprites aren't meant to be clickable and have box colliders on them for physics. I shudder to think what that many mesh colliders would do to framerate.

Tried changing the shaders and it had zero effect Aren. Thanks for the suggestion though.
I guess I'll have to do the quadtree system after all and make it a sparse one, only updating data to changed elements.
Should be able to reduce drawcalls to below 10 but I was hoping NGUI would save some time in Blender.