Another quick question regarding this...
I've read that NGUI elements use the
.localPosition instead of
.positionBut when I scroll around, the localPosition doesn't get updated at all...
void Update () {
Debug.Log("localPos 1st child "+ grid.transform.GetChild(0).localPosition);
}
That log always gives the initial position that the child was positioned at in the Scene view (as I scroll it back and forth in-game),
so I can't really check if its position has reached a certain limit.
Am I missing something here?
Thanks.