Not exceeding maximum texture sizes. It's only a 1024x1024 unless it spills over to a 2048x1024 ( at which point all the UVs in the UI elements are jacked ). Interesting, the "Texture" size in the Atlas Maker says 1024x512 at that point. The other custom packer doesn't make any changes.
I do have a custom tool that responds to EditorApplication.projectWindowItemOnGUI. It doesn't change selections, but it draws additional items onto the Project tree items.
Just now again, I highlight one sprite image in the project tree, I have the atlas maker open, it lists all the images, I clicked the 'X', then 'Delete' and all other sprites are deleted.