When you scale a sliced sprite window, it maintains the corners at their normal size and scales the edges only in their necessary direction, which is awesome. But if you have a sliced sprite window that is the child of a different object, and you scale the parent, it scales the sliced sprite as if it was a normal sprite and you get ugly borders. Is there a way to avoid this? Do I have to scale the sliced sprite and the other child objects each individually, or is there some trick to get it to work when I scale the parent?