Hello,
Please consider the attached image. What you are seeing here is a custom editor tool to define objects in a war game.
These objects have several levels, each of them with a different 2D preview graphic. Using a texture field, the designer can drag and drop the images from the project inspector itself. We are trying to use a UISprite property, instead.
The thing is: we would need it to behave the same as the UISprite class; with both the atlas selector and the image selector. Do you guys see an elegant way to achieve this?
Thanks in advance for any contribution.