Once again I find myself in a mild bind; the elements in the GUI I am working on (fonts & sprites) all appear to get distorted / blurred / what have you when I turn on any level of Anti Aliasing.


I've walked through other similar posts and their solutions, but to no avail.
- atlas & fonts have been entirely rebuilt from scratch
- added an Excessive amount of padding to see if it made any difference
- all widgets are at 1,1,1 scale & positioned at 'even' numbers (ie. 150, 48, 0)
- UIRoot is set to Pixel Perfect
- each widget/sprite/label was manually 'reset' to Pixel Perfect
- game window is set to an exact pixel size using even numbers
Included example are the smallest & therefore most extreme cases - however these issues are present on all my fonts & sprites (sliced & not).
*font created using BMFont