Hi there,
Everytime I attempt to call Application.Loadlevel() unity seems to crash. I've tracked it down to the fact that I have a confirm ok/cancel panel overlayed on top of a main gui panel underneath. When OK is clicked that's when I make the call to LoadLevel().
If I disable the ok/cancel panel before loading the next level everything works ok.
Any ideas/help would be appreciated.
Cheers,
Simon