Author Topic: Tiled Sprites  (Read 3058 times)

ivomarel

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Tiled Sprites
« on: August 06, 2013, 11:56:05 PM »
As I was (like many others) looking for a solution to create sliced tiled sprites, I noticed that tiled sprites don't repeat the texture but actually repeat the geometry. I wouldn't mind digging into this, but could you tell me why you don't just use a tiled texture and have 2 polys instead of nTile*nTile*2 polys?

ArenMook

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Re: Tiled Sprites
« Reply #1 on: August 07, 2013, 05:03:56 AM »
Because you can't tile a sprite residing without an atlas any other way. You can tile textures that go from border to border, but sprites do not.