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UIDrawCall.CreateMaterial bug
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Topic: UIDrawCall.CreateMaterial bug (Read 3529 times)
Asse
Jr. Member
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Posts: 70
UIDrawCall.CreateMaterial bug
«
on:
November 27, 2013, 07:46:46 AM »
It seems like you have a bug in the UIDrawCall.CreateMaterial method.
string
shaderName
=
(
mMaterial
!=
null
)
?
mShader
.
name
:
(
(
mMaterial
!=
null
)
?
mMaterial
.
shader
.
name
:
"Unlit/Transparent Colored"
)
;
should be
string
shaderName
=
(
mShader
!=
null
)
?
mShader
.
name
:
(
(
mMaterial
!=
null
)
?
mMaterial
.
shader
.
name
:
"Unlit/Transparent Colored"
)
;
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ArenMook
Administrator
Hero Member
Thank You
-Given: 337
-Receive: 1171
Posts: 22,128
Toronto, Canada
Re: UIDrawCall.CreateMaterial bug
«
Reply #1 on:
November 27, 2013, 10:02:41 AM »
You're right, thanks! I will fix it in the next update.
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UIDrawCall.CreateMaterial bug