Hello.
I have a trouble. Maybe someone can help.
Im using Unlit Transparent Colored shader on my UITextures. Its works perfect on Android, iOS but when im running on WP8 - Nokia Lumia 920 I have an error.
When starting the scene first time everything is ok, but when I move to the next one and turn back all Unlit Transparent Colored are changed to Unlit Texture.
All textures has materials, but on Start() I create them new materials with "new Material(base material)". Without create a new materials shaders are not change. On base mat is right shader.
Can somebody help with this?
Thank U.