Author Topic: Unlit Transparent Colored shader problem on WP8  (Read 5140 times)

elvess

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Unlit Transparent Colored shader problem on WP8
« on: August 21, 2013, 07:33:24 AM »
Hello.
I have a trouble. Maybe someone can help.
Im using Unlit Transparent Colored shader on my UITextures. Its works perfect on Android, iOS but when im running on WP8 - Nokia Lumia 920 I have an error.
When starting the scene first time everything is ok, but when I move to the next one and turn back all Unlit Transparent Colored are changed to Unlit Texture.

All textures has materials, but on Start() I create them new materials with "new Material(base material)". Without create a new materials shaders are not change. On base mat is right shader.

Can somebody help with this?
Thank U.
« Last Edit: August 21, 2013, 09:29:23 AM by elvess »

ArenMook

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Re: Unlit Transparent Colored shader problem on WP8
« Reply #1 on: August 21, 2013, 09:59:41 AM »
Unlit/Texture is the default shader used by UITextures if you don't specify a material. If you're running into this issue only on WP8, then I'd file a bug with Unity.

elvess

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Re: Unlit Transparent Colored shader problem on WP8
« Reply #2 on: August 21, 2013, 10:03:36 AM »
Yes. I get it only on WP8. What do U mean "I'd file a bug with Unity" ???

ArenMook

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Re: Unlit Transparent Colored shader problem on WP8
« Reply #3 on: August 21, 2013, 10:11:40 AM »
Submit a bug report to Unity.

elvess

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Re: Unlit Transparent Colored shader problem on WP8
« Reply #4 on: August 21, 2013, 10:12:07 AM »
Ok. Ill try. Thank U