Author Topic: Keyboard/controller input problem  (Read 4374 times)

Atmey

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Keyboard/controller input problem
« on: September 04, 2013, 03:28:10 AM »
The problem: it skips buttons, adds extra input.
How to replicate: in the example scenes: Example 4 - Controller Input, click down 3 times in a fast manner, it should return to the first item on the list but does not.

This issue does not show if you click slowly (after animation)

Is this a bug?

This issue is crucial to me as I plan to have a big list of items, the skipping would be very annoying for players.

ArenMook

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Re: Keyboard/controller input problem
« Reply #1 on: September 04, 2013, 03:55:40 AM »
As I recall it was to prevent accidental double-click skipping and such. There is an intentional pause in between of actions.

Atmey

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Re: Keyboard/controller input problem
« Reply #2 on: September 04, 2013, 04:22:11 AM »
Can you tell me how enable that?

I don't want the player to wait for the full animation to move the cursor, I want the game to feel fast and responsive, would this able to fix it?

Thanks.

Atmey

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Re: Keyboard/controller input problem
« Reply #3 on: September 04, 2013, 11:51:35 PM »
The issue is not resolved, I cannot find a way to enable the internal pause you mentioned.

ArenMook

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Re: Keyboard/controller input problem
« Reply #4 on: September 05, 2013, 04:57:03 AM »
Alright, so... I opened example 4 to look into this. Clicked 3 times very quickly... and of course ended up on the same button. There is no delay, no pause for animation, nothing.

Atmey

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Re: Keyboard/controller input problem
« Reply #5 on: September 05, 2013, 05:16:35 AM »
I think I solved the problem, apparently if you have both Keyboard and Controller enabled on the UICamera this issue happens, I just disabled one and it works fine, controller is waiting for animation but have the hold option, keyboard scrolls fast but no hold option.

Try clicking faster, keep mashing at the same pace, you will notice it skips.