Or what's the trick?
Texture import for my custom bmFont is Alpha8 (because that's how I exported it and that's all that's needed in a bitmap font).
The material is using Unlit/Transparent Colored.
A Label using the font is always showing only black-colored glyphs. Setting color tint changes nothing. If adding an outline, that too is black no matter what color is used.
Previously I used the SciFi example atlas but I gotta move on to my own font. I'm not using an atlas here for the font at all, so I'm thinking R8 should be a fine format. Only 300k for 512x512 that way, kinda better than multiple mega-bytes..
Guess I gotta move to an atlas with full RGBA right? Oh well...