Author Topic: Localize lables in editor  (Read 1716 times)

dRosser

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Localize lables in editor
« on: December 05, 2013, 05:32:06 PM »
I might have missed something simple, but is there a way to have the localization that happens at run time happen while i'm in editor? So I could have the localize script on a label and then flip though languages to make sure it all looks right layout wise without having to run the game over and over?

And I guess to not flood the board, is there any support in the base ngui (or any 3rd party addons) for having UILabels go from top right to bottom left for Horizontal Japanese text?

ArenMook

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Re: Localize lables in editor
« Reply #1 on: December 06, 2013, 04:10:33 AM »
NGUI doesn't support RTL. You'd have to invert the order yourself if you wanted that. With a label's pivot set to top-right you can feed the right text to it to make it look like it's RTL.