Hey thanks for the response! The end result would just have a new button show up in the upper panel.
I've thought about this allot of the past day or so, and I've come up with two options.
- Instantiate a new button, and figure out how to parent the button clone back into the panel Hierachy ( i don't know how to do that yet, but I'm sure it can be done)
- have all my buttons hanging out offscreen and simply use a "transform position "tween" NGUI script to pop it into place.
- Instantiating a new button prefab, and I notice the scale is HUGE. (which makes me think I'm probably doing this wrong or missing a key step here.
- having all the buttons hang out off screen means I load them all every level. I'm probably going to favor this idea, as there are no hierarchy changes, just a move. If I keep my duration low enough... ("say .01" ) Hopefully the player will not see the translation. Or I can forget using the NGUI tweener and just create my own.
I was just hoping there was already a preset script that does this or an example out there which makes this a tad easier.