Hi,
I have been trying to do a simple rotating plate showing sprites. I created each sprites and placed them in 3d on a circle.
The problem is that it seems sprites still need to be have they widget depth correctly adjusted. I cannot use the world position depth for this.
If I understand things correctly, I need to use a panel to have an actual geometry created so each item is created the following way:
UIPanel
|
|- UISprite
Also I find it strange that you need to set clipping to "Constrain But Dont Clip" to be able to specify a panel size
I have looked at your Example 3 - Menu scene and you do sort the panels depth instead of relying of their physical position. Come to think of it, you are not setting any size for those panels so they don't draw any gizmo in the scene view.
Is there any workaround using NGUI for this case ? Or do I need to not use NGUI for this control ?
The reason I wanted to use NGUI if because I wanted to use atlas/sprite, a designers are already used to.
Thank you