Thanks for the answer. I have been scaling that panel from 0.25 to 1 (for each axis), and of course I haven't checked static flag on the panel. So, the issue is still here, and, I guess, every one can repeat it, just doing the same. Another thing, I have also encountered on, if I have a complex panel (such a template) which I have to transform during the run-time, for instance, a tutorial dialog panel which keeps changing during the game, depending on a content that I want to show for a player. There is still a problem about strange gui rendering effects. Sometimes, something blinking on the screen, some parts of a panel (like this part of a window header
http://joxi.ru/j6XfUv3JTJAAEbFlYJA) which is not at that moment on the screen (tweening from right side of the screen to the center). In my opinion, some of the roots of the issue lies in changing something during the disabled state of a panel, and then, after enabling it we have the issue with rendering. For now, I have no idea how completely avoid all of it, and it keeps annoying.

P.S. Likewise, I have noticed that if I am scaling panel's objects and current fps is too low (10-15 frames), the bug with sprite's rendering appears almost all the time. I think, sometimes, tracking of widgets scales isn't working at all. Is there any clues about how to scale widgets in panels without such a terrible issue? Maybe something like NGUITools.ScaleWidget(aWidget)?