hi

I have a problem that I've built a scene to showcase: in IOS when using dynamic fonts, font materials (and indeed other aspects as well such as atlas references) stick around even when their scene is destroyed.
we use LoadSceneAdditive and GameObject.Destroy(root ui of that loaded scene).
and dynamic fonts have a recursive reference even when the destroy is called on the main scene.
if anyone has any concrete solutions, please let me know.
I'm not posting the showcase scene here because it uses the ngui distribution, but if you're the support person that can handle this on Tasharen's side please let me know and I can send asap. The other contact on this site specifically said not to send anything support related, but that doesn't help with the ability to send test scenes :