Is there any way to use UILabels without a UIPanel for ingame texts instead of a normal TextMesh?
I'm doing a math game and have text on moving 3d-objects.
Since I have already created a custom font used in the GUI I would like to reuse it in the game.
If I place UILabels w panel on 3d-gameobjects they wont be batched since they belong to different panels and the draw call number will rise. And since they are plentiful the UIpanel scripting overhead is also a bit to high.
I'm having a hard time recreating the font (with a good looking result) with Unitys horrible custom font support.
I know this is not really the intended use of NGUI, but it would make my day...