Sorry for bad English. I don't live in English-speaking countries.. So can't write English very well.

I created Label,and included UILocalize Component.
Then I created GameObject that includes c# script.
When I started game, I saw the key in label has changed to "Tm_default2".
but in gamescreen, sentence in Label was showed "nothing".
(default sentence is "nothing".)
However, when I changed Language, then finally changed sentence in Label..to Tm_default2's sentence.
Sentence must be change another sentence when I change the language? It is improper..
I need help about this problem...Please help me.
(c# script that I wrote)
--------------------
using UnityEngine;
using System.Collections;
public class TodayMessage : MonoBehaviour {
public UILocalize Label;
void Update ()
{
int a = 15;
if(a == 10)
Label.key ="Tm_default";
else
Label.key ="Tm_default2";
}
}
--------------------