I have a bar to represent how much energy the character has that I scale from 0-100 based on the amount(the foreground that is). I understand you shouldn't really scale to 0 so I lock it at 0.000001 (practically 0) to give the effect. The problem is, the foreground doesnt seem to want to go below a scale of about 8. Reducing the scale below that results in the bar giving of the visual appearance of the scale being at about 8, unless I set it to 0.
This isn't an error in my code, as it happens whilst the game isn't even running.