While rotating a 3D GUI element, it looks better (less stretchy) when the GUI camera's field of view is set to a bit lower than 60°. What changes do I have to make in NGUI so it can make pixel perfect sizes again at other than the non standard FOV size?
At 480x320 the UIRoot scales to: 0.00625 which is produced by this in the UIRoot script:
manualHeight = Mathf.Max(2, automatic ? Screen.height : manualHeight);
float size = 2f / manualHeight;
<- What is happening here?

Also why is the depth offset set to 1.7, has that got something to do with the FOV of 60°?
Personally i would like to set the FOV to 45°.