I apologize if this has been answered somewhere already but I couldn't find anything.
I just received a boatload of new graphics and I need to update them all. The way I am doing it now is insanely time-consuming considering the number of GFX in my app. Am I missing something here? Is there an easier way to do this?
Right now, every time I have to update a graphic I do the following:
1. Reset import settings (I was told I don't have to in a previous post but it crashes when I don't)
2. Open atlas in Atlas Maker
3. Select all GFX in Project
4. Click Update
5. For every instance of the graphic in the scene:
a) On the UISprite script, click the Snap button to resize the image if it is a different size
b) If there is a collider, make sure the item is active and then click "Auto-adjust to match" or resize it manually if need be
Thanks!
EDIT: Strange, it seemed to automatically replace some assets with the new ones and not others. I can't seem to find a pattern. Any idea why this might happen?
Nevermind, these were Unity sprites. I forgot that I had done that for a few graphics.