Author Topic: Update textures in all atlases  (Read 2123 times)

jacky

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 24
    • View Profile
Update textures in all atlases
« on: March 26, 2014, 02:53:24 PM »
I apologize if this has been answered somewhere already but I couldn't find anything.

I just received a boatload of new graphics and I need to update them all. The way I am doing it now is insanely time-consuming considering the number of GFX in my app. Am I missing something here? Is there an easier way to do this?

Right now, every time I have to update a graphic I do the following:
1. Reset import settings (I was told I don't have to in a previous post but it crashes when I don't)
2. Open atlas in Atlas Maker
3. Select all GFX in Project
4. Click Update
5. For every instance of the graphic in the scene:
         a) On the UISprite script, click the Snap button to resize the image if it is a different size
         b) If there is a collider, make sure the item is active and then click "Auto-adjust to match" or resize it manually if need be

Thanks!

EDIT: Strange, it seemed to automatically replace some assets with the new ones and not others. I can't seem to find a pattern. Any idea why this might happen?

Nevermind, these were Unity sprites. I forgot that I had done that for a few graphics.
« Last Edit: March 26, 2014, 03:22:52 PM by jacky »

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Update textures in all atlases
« Reply #1 on: March 26, 2014, 08:03:36 PM »
5. Select UIRoot, hit ALT+SHIFT+P.