Hi,
I'm using NGUI 3.0 with Spine skeletal animation plugin. Now with 3.0, I'm having issue of having the spine animation Game object to appear in front of all the NGUI UIWidgets. Below is the picture of the game object hierarchy :
|UIRoot
|InGameUIPanel
|UIPanelForSpineGameObjects
|SpineGameObject (non-NGUI, this should appear in front of all the UISprites from UIPanelForInGameBackground panel)
|UIPanelForInGameBackground
|UISprites (Nested)
|GUIPanel
|UIButtons
So what happens now is that, some of the UIsprites appears in front and some appears behind the spine game object. Any thoughts/ insight on this please?