Hi all,
I'm currently running into an odd issue with a scroll view/grid combination. I'm currently using NGUI 3.5.8 (standard, via the Asset Store) on Unity Pro 4.3.4.
I have my scene set up so there's a scroll view, with a child grid (primarily to ease with the layout - as the children are static once positioned). Each of the children is a Panel (which has a Button & Collider attached) which parents some labels & sprites, as below:
UIRoot
|- Scroll View Panel
|- Grid
|- Child 1
|- Sprites
|- Labels
|- ...
|- Child 10
|- Sprites
|- Labels
Where I'm stuck, is that the button on the first (and only the first) panel doesn't respond to any input events (although I can still drag on it to scroll - even if the UIDragScrollView component is disabled), yet the rest of my panels do. I've checked to make sure the collider & the button components are active. I've also played around with toggling these whilst the game's running - but there's no effect.
I'm wondering if perhaps I've missed a step somewhere along the lines in setting this up, as it's the first time I've tried to use a scroll view in a project, or if anyone else has run into this behaviour previously (though, I did a quick search of the forum to see if anyone has, and didn't seem to find it).
If there's any other info you need, please do let me know - and I'll see what I can provide to help sort it out.
Many thanks,
- Rob