Hi,
I'm trying to store a reference for a network instantiated gameobject. The other objects that are not networked I'm instantiating this way:
myObject = (GameObject)Instantiate(myObjectPrefab, pos, rot);
What is the way to do the same but using TNManager.Create? I tried this but it threw an error:
myObject = (GameObject)TNManager.Create(myObjectPrefab, pos, rot);
Thanks