Author Topic: collider missed events  (Read 3658 times)

spbsmile

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 11
    • View Profile
collider missed events
« on: June 20, 2014, 07:09:25 AM »
hello!
 my question  more to unity , them ngui .
a have sprite with collider . on this sprite have buttons with own collider
my task : when mouse onhover sprite - sprite position animate
i use script TweenPosion and all ok
but... a have problem
little colliders(buttons) ovveride big collider(sprite) and i when mouse move on little collider .  ( little collider inside big collider )
valie field isOver assign - false . and tween position come back
 how big сollider could miss the event?

Fireball14

  • Newbie
  • *
  • Thank You
  • -Given: 2
  • -Receive: 1
  • Posts: 23
    • View Profile
Re: collider missed events
« Reply #1 on: June 20, 2014, 07:34:57 AM »
Use event mask on UICamera to ignore some coliders by Layers when you dont need them.