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Draw Calls not reduce while UIPanel move out of camera
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Topic: Draw Calls not reduce while UIPanel move out of camera (Read 7126 times)
renyunhao
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Draw Calls not reduce while UIPanel move out of camera
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July 23, 2014, 04:36:20 AM »
I find that move a UIPanel out of camera won't reduce the draw calls. Isn't it should be not rendered when out of camera?
I heard that GameObject.SetActive() method is heavy, so I want to use Frustum Culling by move it out of camera. Any suggestion?
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Yukichu
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Re: Draw Calls not reduce while UIPanel move out of camera
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July 23, 2014, 07:25:41 AM »
Why not set the alpha to 0?
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r.pedra
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Re: Draw Calls not reduce while UIPanel move out of camera
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July 23, 2014, 07:31:03 AM »
If you disable your camera I think it could work. Check if you don't have another Camera filming the UI(check the layers especially)
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Draw Calls not reduce while UIPanel move out of camera