Author Topic: Gamepad Control of Widgets  (Read 3509 times)

RobBrooks

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Gamepad Control of Widgets
« on: July 30, 2014, 09:41:40 AM »

I'm currently working on a game's 'frontend' that is currently in the process of a redesign and I figure that this seems like a really good point at which to get the gamepad functionality we need working before things get too scary.

Where should I start looking for technology / functionality / best practices for this task?

Many thanks.

ArenMook

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Re: Gamepad Control of Widgets
« Reply #1 on: July 30, 2014, 10:56:08 AM »
NGUI comes with an example menu that can be driven by keyboard and/or controller input (Example 4). I would suggest starting there.