Hello,
I have recently started working with NGUI and I want to use Unity3d's built in sprite packer for packing my atlases.
I can not use UISprites since I can't use sprites other than those in a UIAtlas so I use UITextures and UI2DSprites.
I insert the according packing tags on every sprite but still in the memory profiler I see both the sprites and the atlases.
What is the best way to use Sprite packer with NGUI?
What kind of renderers should I use ? UISprite, UITexture or UI2DSprite ?
I have to release the game by the end of the week and the only thing I still have to do is take care of the memory problems, so it's rather urgent.
Thank you.