I have a dilemma and I was hoping either ArenMook or some of the users might help out:
I have a scene with approx. 10 drawcalls and 500 tris.
One of these drawcalls consists of 25 objects (sprites + labels) which often move, resize and tween in relation to one another.
So, is it better to
1. leave it at 10 drawcalls and have this one panel's geometry being constantly rebuilt
OR
2. change these 25 objects to panels and have no geometry rebuilding BUT increase number of drawcalls to 35 ?
The game is targeted at mobiles (both iOS and Android) and I do not care much for low end extreme devices.
Any hints and personal experience is welcome!
Thank you.