Hi! I made a search on topics, but found nothing really close to my case. So...
In simple way the question is:
Can I get the direct link to the mesh (MeshFilter ?) of the widget via script and how?
The problem is:
I have a clickable "Fallout 2"-style map on NGUI inside clipped panel. And I want to create an solid-mesh overlay with the same texture (but some dark-colored) as background with a "fog of war" principles so only the explored cells and adjacent to them get revealed (alpha of corresponding vertices set to 0 and 0.5 respectively). So I want to substitute the original overlay-widget's mesh with my own to get desired partitioning and control.
Using of grid of separate NGUI textures have other effect (all vertices have the same alpha, so no gradient).